![]() ![]() I emailed the dev who was really friendly and helpful. If I find anything of actual use I will of course add it to this thread. May be nothing useful here, but thought I would share these in case anyone finds the opportunity to carry out any further testing. Generally, running whilst carrying things can seem to cause some awkward collision issues in tight gaps etc but I have not come across anything of use yet. Again, probably no useful application but who knows.ħ. Pots and blocks can be placed on some mobs and causes some awkward clipping / repositions them vertically. There may be nothing in this because the respawn is always at the previous gate.Ħ. At about 47 mins into Zach Miller's any% run he gets killed by a bat and the death animation clips him through a locked gate. If the effect could be replicated somehow, perhaps even on an earlier boss / mob, then that has huge potential to enable purchasing the magic armor much earlier (could also avoid the need to get chests and help with the 100% run). I have already posted elsewhere the glitch I got by chance whilst fighting the Ice Dwarf which maxes SS. Unfortunately, the Mageblade does not materialise when you get to the platform, but if there is someway of triggering it without getting the pieces then this has potential.Ĥ. You need a health potion and jump over the lava, healing half way across, and can survive the trip. Similarly, I can actually get to the platform where you get the Mageblade without getting the pieces or raising the bridge over the lava. This definitely doesn't save any real time but I haven't tested whether it messes up any scripting yet.ģ. Whereas you normally need to fetch the vase for the ferrymaster in order to cross the river and progress near the beginning of the game, I can actually jump that gap without doing the vase quest by picking up some nearby pots and stacking them on the edge of the river. ![]() I have heard that by wearing the fire amulet on armor the Ice Dwarf can be damaged even with his shield up (untested).Ģ. Florrenum is right above the Lair of Death on the map.I suspect there are some undiscovered glitches and thought I would mention some possible 'lines of enquiry' in the hope that with some new tech the run time might start to get towards the 60 minute mark, which would make it much easier for me to try runs.ġ.The main street of Florennum has no enemies, similar to Cairnwood Village and the Chambers of Power.Those two say " You're hurt, let me heal you." before healing you, but the healer in Florennum says " You're injured. Something interesting to note is that the healer of Florrenum has different dialogue compared to the healers in the Cairnwood Village and Greyhedge Village. There are six doors in the city (one unusable), with one leading to the city itself from the outside, one leading to the marketplace, another with the healer inside, one leading to the eastern guard tower, and another one leading out of the city. Inside the dungeons of Florrenum is the Overseer's Lair, where you fight a boss. Note that there is only one way into this city, and that is through a door which really is a portal into the city. ![]() You can buy the Plate Armor and Broad Sword from the marketplace, and the healer will restore your health to the maximum if you are injured. Like Greyhedge Village and Cairnwood Village, there is a marketplace and healer. ![]() Nothing much is known about the city, other than the fact that it was the seat of power for the king of this unnamed country. ![]()
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